@startuml
sprite $child_care [48x48/16] {
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!define MATERIAL_CHILD_CARE(_alias) ENTITY(rectangle,black,child_care,_alias,MATERIAL CHILD_CARE)
!define MATERIAL_CHILD_CARE(_alias, _label) ENTITY(rectangle,black,child_care,_label, _alias,MATERIAL CHILD_CARE)
!define MATERIAL_CHILD_CARE(_alias, _label, _shape) ENTITY(_shape,black,child_care,_label, _alias,MATERIAL CHILD_CARE)
!define MATERIAL_CHILD_CARE(_alias, _label, _shape, _color) ENTITY(_shape,_color,child_care,_label, _alias,MATERIAL CHILD_CARE)
skinparam folderBackgroundColor<<MATERIAL CHILD_CARE>> White
@enduml